Case studies
Proof of capability — live systems the studio built end-to-end. Not a portfolio of files; release systems that ship.
The Chronicles of Satoshi
A Bitcoin myth-world built into a live website, teaser, newsletter, sponsor pipeline, and a repeatable release loop — proof the studio can take a raw idea all the way to a shipping media system.
- ◆Live site on its own domain
- ◆Cinematic teaser on YouTube
- ◆The Dispatch newsletter, shipping
- ◆Sponsor prospect pipeline
- ◆End-to-end release loop
Henry Monster Hunter
A family game-world with season structure, characters, a locked visual style, episode prompts, and an animation workflow — proof the studio can stand up ownable character IP with a repeatable production formula.
- ◆Season 1 episode slate
- ◆Clean, locked visual style
- ◆Reusable prompt packs
- ◆Repeatable episode formula
Lord Rebuke You — ARCHANGEL
A cinematic music video produced in-house and distributed across every surface at once — proof the studio can score, cut, and launch a release, not just make a file.
- ◆Main release on YouTube
- ◆Vertical Short on YouTube
- ◆Announcement on X
- ◆Broad post on Facebook
- ◆The Dispatch, Issue 002
The BrainSprout Hub
The studio's own front door and control room — a Next.js/Vercel hub, newsletter, sponsor CRM, contact database, and release loop wired together. The system you're looking at right now.
- ◆Next.js hub on Vercel
- ◆The Dispatch newsletter
- ◆Sponsor prospect CRM
- ◆Repeatable release loop
- ◆Contact database
The release operating system
Every world runs the same loop — build, release, publish, repeat — wired into one operating system, not scattered one-off uploads.
Hire the studio.
Bring the raw idea. We build the world, the release, and the system around it.