BrainSprout Studios
Selected work

Case studies

Proof of capability — live systems the studio built end-to-end. Not a portfolio of files; release systems that ship.

The Chronicles of Satoshi — case still
Case 01The Timechain Universe · flagship · release system

The Chronicles of Satoshi

A Bitcoin myth-world built into a live website, teaser, newsletter, sponsor pipeline, and a repeatable release loop — proof the studio can take a raw idea all the way to a shipping media system.

Proof
  • ◆Live site on its own domain
  • ◆Cinematic teaser on YouTube
  • ◆The Dispatch newsletter, shipping
  • ◆Sponsor prospect pipeline
  • ◆End-to-end release loop
Henry the Monster Hunter — case still
Case 02Kids / family game-world IP

Henry the Monster Hunter

A family game-world with season structure, characters, a locked visual style, episode prompts, and an animation workflow — proof the studio can stand up ownable character IP with a repeatable production formula.

Proof
  • ◆Season 1 episode slate
  • ◆Clean, locked visual style
  • ◆Reusable production style kits
  • ◆Repeatable episode formula
Lord Rebuke You — ARCHANGEL — case still
Case 03Music video · cinematic release

Lord Rebuke You — ARCHANGEL

A cinematic music video produced in-house and distributed across every surface at once — proof the studio can score, cut, and launch a release, not just make a file.

Proof
  • ◆Main release on YouTube
  • ◆Vertical Short on YouTube
  • ◆Announcement on X
  • ◆Broad post on Facebook
  • ◆The Dispatch, Issue 002
The BrainSprout Hub — case still
Case 04AI release operating system

The BrainSprout Hub

The studio's own front door and control room — a Next.js/Vercel hub, newsletter, sponsor CRM, contact database, and release loop wired together. The system you're looking at right now.

Proof
  • ◆Next.js hub on Vercel
  • ◆The Dispatch newsletter
  • ◆Sponsor prospect CRM
  • ◆Repeatable release loop
  • ◆Contact database
The system

The release operating system

Every world runs the same loop — build, release, publish, repeat — wired into one operating system, not scattered one-off uploads.

ONE LOOP · EVERY WORLD01BuildWorld · characters · assets02ReleaseCut · score · package03PublishEvery surface at onceRepeatThe same operating system runs every world — not scattered one-off uploads.
Your idea, built the same way

Hire the studio.

Bring the raw idea. We build the world, the release, and the system around it.